Tuesday, 6 December 2016

Task 3 Video Game Documentary

 
(I only show a gameplay here)
Script/Speech:
I was not able to record the audio, what I am going to do is to show a little introduction and what I could have said and done about the video game. This will include gameplay, history of the game in general, opinions or even reviews from sources such as internet or people that I know personally.

Introduction: 

Hello, my name is Afonso and I am going to discuss the video game, Super Smash Bros. Super Smash Bros is a not just a single game, it is a Series of Crossover Fighting games, all published by Nintendo. In total, there are 5 published games.

History and Gameplay 

The first game was introduced in 1999 for the Nintendo 64, it only featured 8 characters and had 4 unlockable more.
It also had the option to play multiplayer (Versus), and this has been the "unique" feature and special feature of the franchise as the game is know because it is an amazing party game. 

The evolution of Super Smash Bros can be explained really easy, it is just a larger budget and more developed team for each game. Instead of bringing a brand new, it is the same game but better. This is good as the game does not show and make massive changes because if that happened the outcome could be really bad.

Here is a list of the games and the year they were released: 
Super Smash Bros (1999)
Super Smash Bros. Melee (2001)
Super Smash Bros. Brawl (2008)
Super Smash Bros. (Nintendo 3DS & Wii U) (2014) 

Gameplay (Brief explanation of what makes the game unique and awesome): 

What makes the game different and makes it interesting is the fact that  simple mechanics such as Health Bars do not exist. Instead of winning by depleting the health bar, you need to launch your opponents off the stage or out the map. To explain this method we have to add up to things, we need a percentage and the attacks of a character. 

He can say that the percentage is the equivalent of a health bar, as this % rises the attacks of any character throw further and further away until you fall off the stage or you get thrown outside the map. You can attempt to come back using abilities or jumping, this will give you "another opportunity". 

Something that I have to add to the gameplay overview is the controls, they are very simplistic when compared to other games. One button is used for Standard attacks and the other for Special Attacks, you can perform different types of moves by holding the directional controls up, down, to the side, or in a neutral position while pressing the attack or special button.  Quickly pressing or tapping a directional input and the attack button together while on the ground allows players to perform a chargeable "Smash Attack", which is generally more powerful than other attacks.

Combos can be performed using this actions.  A shield button allows players to put up a defensive shield which weakens with repeated use and will leave the player unable to move if broken. If you are able to combine the shield button with directional inputs and attack buttons you will also perform dodges, rolls, grabs, and throws.

Another element that is kind of unique too is that in the Super Smash Bros. series battle items can be used, the abundance of which players can adjust the before matches. There are conventional "battering items", with which a player may hit an opponent, such as a baseball bat or a sword, throwing items, including Bob-ombs and shells, and shooting items, either single shot guns or rapid fire blasters. Recovery items allow the user to reduce their damage percentage by varying amounts. Poké Balls are special items that release a random Pokémon onto the battlefield to assist the user. Brawl introduced the Assist Trophy item which serves a similar purpose; instead of releasing Pokémon, it summons a character from a Nintendo franchise. Brawl also introduces the Smash Ball, which when broken allows fighters to perform a character-specific super attack known as a "Final Smash".

Rules that are used in matches vary depending on the game: 
Time and Stock
Survival 
Sudden Death 

Most commons method used is Time and Stock. 

Time mode uses a point based system in which players earn points for knocking out their opponents and lose points for being knocked out or self-destructing (i.e. falling out of the arena by themselves). The player with the highest score at the end of the set time limit wins the match.  

Survival uses a life-based system in which people that are playing are given a set number of lives (Stock), with each fighter losing a life whenever they are knocked out, becoming eliminated if they run out of lives.
The winner is the last fighter standing once all other fighters are eliminated or, if a time-limit is applied to the match, the fighter with the most lives remaining once time runs out. In the event of a tie, such as two or more fighters sharing the highest score/life count at the end of the time limit or remaining fighters losing their last life simultaneously leads to the last "mode" Sudden Death
When Sudden Death match takes place. Here, each of the tied fighters are given a starting damage percentage of 300%, making them easier to launch off the stage, and the last fighter standing wins the match. In some games this process is repeated if the match ends in another tie.


Market Research: 

The game in general has been very popular and has quickly become a Player's Choice title.

Copies sold vary depending the game.

(Number Copies = Million)  

Nintendo 64 had 11,45 copies sold, GameCube had 7.41, Wii had 13.10, 3DS had 8.23  and Wii U had 4.90. 
In general this shows that they game has been really successful and it only has suffered when it was released for Wii U, as the console was not big enough (Successful). 
This is a really important example in the game industry, it shows the the same game can triumph as long as it has the right effort and work behind. 

Audience Research (Opinions and Reviews): 

Before I show some reviews I would like to talk about a small group talk me and my colleagues had. 

It all started with opinions about Super Smash Bros, what was good and what was not, it all ended in a general opinion. 
What made the game good was how the game differs from other fighting games and changes simple stuff such as the health method. This is a change that adds an interest and makes it more fun. A general dislike was the balance of characters and how the can be "broken" and overpowered, but this is a common issue in the games industry. 

Finally, the major like was the party option, playing with one or 2 friends is great, but Super Smash Bros lets you play with other 7 people, making a total of 8 people. It is pretty chaotic but it is what makes it fun. 

Reviews:  

I am going to link two reviews from the Wii U version below. 

IGN: http://uk.ign.com/articles/2014/11/19/super-smash-bros-for-wii-u-review

Metacritic: http://www.metacritic.com/game/wii-u/super-smash-bros-for-wii-u

For this particularly spot I could have done some questionnaires or small interviews after the group talk was done. If done correctly, interviews can be edited and added into the gameplay. 


My General Opinion: 

Personally, I do not think it is the best Game ever, not even the best Fighting game. But what makes this game attractive to me is that it has its own style. I have had the satisfaction of beating a friend in an intensive match, this is what brings me closer to them. This game is an awesome party game that makes the best out of players. 

It has bad things to talk about such as the balance of characters as the main one but it has a lot of positive topics to talk about, so my final opinion is that it is an awesome game to play with friends or family. But it is also an awesome game to play competitively. This can be done by just playing online with different people or playing in within tournaments.  

General Making of the video: 

The general making of the video was kind of long and tiring, me and my friend had some trouble recording it so we had to play for longer that expected, quality and audio problems happened  in the editing and rendering. 
Even though we had problems with the recording and the the post-production of the video, I do think it was a nice experience, I used different methods I ave never used before and I was able to record a gameplay that is 12 minutes long. Really impressive due to the amount of problems we had! I hope next time does not happened!. 

The methods I used where different, I used a capture card for the gameplay and then video video softwares for some editing and the rendering. Once I had everything I uploaded to YouTube. 


Comments to add: 

As I have mentioned before, due to audio problems I have created a report based on "What I could have talked about". This needs to be addressed because this is not a general script created before hand, it is something that leaves and idea. I also have to mention that there is information such as Facts for example that is added when it does not exist in the script, this means that there is information that may be or may be not added.

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